Wednesday, July 27, 2005

Random character layout:

I've been very interested in the arcane trickster idea lately. This is the general layout of the character, in combat, its basically a ranged sneak attacking combatent with ray & other ranged touch spells. Taking the wizard as a base spellcasting class allows this character versatility in any rogue/thieving missions. The fatespinner levels at the end are just fillers that gives extra class features & caster level progress. In any case, this would be an awesome character who can guarentee a hit unless he rolls a 1, & it'll be awesome because Stacey didn't write it up (sorry, had to throw that out there)

Arcane trickster (AT) build: rog 3/wiz 5/AT 10/fatespinner 2

Race: Human (bonus feat at 1st LV, 4 extra skill points at 1st LV, 1 extra skill point/LV after)

ability score priorities: INT, DEX, CON, CHA, WIS, STR

base attack: 2+2+5+1=10/5

base saves:
FORT: 1+1+3+0+CON MOD= 5+ Con
REF: 3+1+7+0+DEX MOD= 11+Dex
WILL: 1+4+7+3+WIS MOD= 15+Wis

HD: 6+2d6+17d4+CON MOD*20

Skill points: (8+INT)*6+(2+INT)*7+(4+INT)*10+23
Class skills: all wiz & rog class skills.

Feats/Class Features:
Rogue:
1. sneak attack +1d6, trapsense, point blank shot (1st LV), precise shot (human bonus feat)
2. evasion
3. sneak attack +2d6, improved initiative
Wiz:
4. scribe scroll, summon familiar
5. -
6. practiced spellcaster (complete arcane/divine)
7. -
8. silent spell (wiz bonus feat)
AT:
9. ranged ledgerdemain (disable device) 1/day, still spell
10. sneak attack +3d6
11. impromptu sneak attack 1/day
12. sneak attack +4d6, ranged feint (if allowed by DM), quicken spell (if feint isn't allowed)
13. ranged LD 2/day
14. sneak attack +5d6
15. impromptu sneak attack 2/day, maximize spell
16. sneak attack +6d6
17. ranged LD 3/day
18. sneak attack +7d6, eschew materials
Fatespinner:
19. spin fate
20. fickle finger of fate

real caster level: 17. effective caster level: 20 (practiced spellcaster)
spells per day: 4/4/4/4/4/4/4/3/2/1 + bonus spells

Any critiques/questions are welcome. <=]